
It is still possible to jump a few frames after running off an edge. The aim is to jump as soon as possible while holding into the wall, to minimize height lost to sliding, then immediately hold away from the wall to minimize negative aerial drift. Note: It’s important to switch holding direction as soon as possible after jumping. Wall-jumping is performed by pressing jump while sliding down a wall (holding into the wall), immediately switching holding direction to the other wall and tapping jump as soon as the Slugcat comes into contact with that wall. The Slugcat slides down walls when holding into the wall. When hitting a wall just below a ledge, holding forwards and pressing jump allows the Slugcat to climb up. Food and Spears cannot be stored this way, and the Slugcat can only store one item in them at a time. If not, the object is spat on the ground. As long as the Slugcat is not in a tunnel, the object is regurgitated into one of the Slugcat's hands if they have an empty one. This object can then be regurgitated later on by holding grab again.

If they are holding items in both hands, they store the item in their right hand first. Item Storage/Regurgitation: If the player holds down grab, as if to eat, and is unable to eat the item (due to not holding a consumable item or being full), the Slugcat swallows the object they're holding.Swap: Double-tapping grab causes the Slugcat to swap the items held in their left and right hands, letting them throw or drop a different item first.This can be very useful when the player wants to grab hold of something else without wasting objects in hand such as Spears or Explosives, or when attempting to appear unthreatening around neutral creatures. Like throwing, the Slugcat drops the item in their right hand first. Drop: Pressing down and grab at the same time causes the Slugcat to gently drop an item rather than throw it.Certain food, such as Popcorn Plants, are eaten as soon as they are grabbed. If the Slugcat is already full, they do not eat any more food. If the Slugcat is holding food in both hands, they eat the food in their right hand first. Eat: Holding grab causes the Slugcat to eat any food they are holding.This can be useful in multiplayer, can direct certain friendly entities, or just for fun. Point: Tap the map button twice, and then use directional controls.The Slugcat cannot move while remembering the map, and this does not pause the game. When held down for about a second, brings up a map from the Slugcat's memory. When held slightly longer, brings up a timer depicting when the rain arrives. Map: When tapped, briefly pulls up the HUD showing the Slugcat's karma level and hunger.Some objects have an effect when thrown, and others are thrown a much shorter distance. If the Slugcat is holding two objects, the object in their right hand is thrown first. Throw: Throws held objects, often with considerable force.

If the Slugcat's left hand is free, they grab objects with that hand first. Grab: Picks up an object or grabs certain creatures.Jump: A basic jump allowing the Slugcat to climb over obstacles, reach poles and leap across gaps.


Also used to cause the Slugcat to grab onto a wall and slide down it. Left/Right: The basic horizontal movement of the game.Also causes the Slugcat to drop off of corners. When on a horizontal pole or the bottom of a vertical pole, causes the Slugcat to drop off of it. When on a vertical pole, causes the Slugcat to crawl down it. Down: Causes the Slugcat to duck down and crawl on all fours.Also causes the Slugcat to rise up onto two feet when crawling. Causes the Slugcat to climb up small ledges and reorient in midair. Up: Grabs onto poles and climbs up them.3.7 Landing upright out of charge-pounceīuttons and basics.3.6 Crouching to safely position on edges.
